![]() ![]() If either side were as fully-featured as your standard RTS or Dungeon Keeper imitator, there’s no way a player could pay attention to both sides. Play a normal singleplayer match though and you’ll quickly reach the same impasse, and this time it’s not because the game’s holding something back. The Dungeons 2 campaign is actually kind of brilliant because it masks the game’s biggest problem-when you run out of things to do, you can ascribe it to the level’s built-in constraints. The problem is exacerbated once you leave the campaign’s training wheels behind.
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